Death’s Door – Review
Our Rating: 8/10
It had been a long time since a hooked woman like the one in Death’s Door had lived. The game from the creators of Titan’s Souls sponsored by Devolver Digital is one of those adventures that happen in a sigh and between sighs. Everything fleeting is what is bloody.
Death’s Door becomes one of those challenges that you can’t stop playing until you reach the end, dungeon after dungeon, horde after horde, and boss after boss. It’s like a kind of classic Zelda with Ghibli aesthetics and dark lore. It is a true gem, although it is far from perfect.
From boss rush to dungeon adventure
The Acid Nerve team dismisses the boss rush of their previous title in favor of an action-adventure of the type. In which, you enter calmly and completely lost due to the game’s labyrinthine scenarios. However, it still ends with a racing heart and plants you from one location to another in a matter of seconds. Death’s Door takes a spectacular approach to tell their stories. It gives us small, brief conversations that are more than enough to understand where the shots are going without resorting to kilometer plates or complicated lore.
It all comes down to a soul-reaper raven. He gets himself into a pickle when his soul is stolen and he has to deliver it. He will lose his immortality if he does not finish the job. Eventually, begin to age. So to get out of this mess, he must try to finish his order as soon as possible.
So much variety
Our raven will fly from place to place, hitting sword strokes, dodging (there is no parry), and casting various spells that will serve as an attack, a puzzle piece, and an exploration tool, with an average of three or four scenarios per world. The collection of weapons you unlock as you explore does not allow for significant changes in mechanics, except for a faster attack or a smaller and more powerful combo, so the series of additions we’re getting is part of the key to providing the necessary variety in combat.
There’s the arc, which is used to activate remote panels, the fire, which is used to burn cobwebs that obstruct passage, and the bomb, which is used to break down walls that have a suspicious appearance… And, in some way, they all become a strategy for dealing with specific battles to make our journey through the world easier.
It also doesn’t hurt that they make things simple for us; however, be cautious, because Death’s Door can be the most terrifying thing in the world. On several occasions, I have seen myself screaming mutely at the ceiling for having stayed behind, based on opening shortcuts that serve as a relief when traveling the stage from the initial checkpoint to the place where we lost our lives. With just a few touches, I was able to open a staircase capable of saving me a long walk.
Exploration
Death’s Door struggles the most to stand out, despite having a great story, a fantastic setting, and the funniest combat. Even though you came to the hair for the beauty of its settings, walking through corridors you don’t know where they’ll lead you to a point where you can’t go due to a lack of tools becomes extremely tedious.
Although this is the most natural thing in the world, what you find when you return to them after several hours and with the illusion of being able to overcome that slump is rarely worth the walk. In the world of the dead, an object to decorate your table, a fragment to improve life or magic, or a collection of souls to improve attributes.
The first is purely aesthetic, the second is far from necessary to complete the game, and the third occurs in a similar way to weapons, which are almost imperceptible improvements that you end up acquiring more out of habit than out of interest due to the fear of breaking the combat too much. Yes, it is saved by providing us with additional confrontations in which to kill secondary bosses who will grant us improvements to our skills, such as ensuring that your bombs do not harm you if you get too close to them or that the fire crosses multiple enemies.
Final Thoughts
Death’s Door has about 8 hours of gameplay time. There was no rush to finish it, but you wouldn’t be able to put it down because you will be so engrossed in the game. It’s not easy to snare hours of sleep from people who have morning commitments. However, the story and gameplay were too compelling to put down. There isn’t anything that will make you enjoy it any less than you already do. Even if you don’t put much effort into it.