Warhammer 40,000: Battlesector – Review

Our Rating: 7/10

You’re well aware that getting into the Warhammer video game universe is a lottery. Warhammer 40,000: Battlesector is a good compromise. The concept is to progress level by level while annihilating adversaries using percentage and special strikes in a campaign. You will control the Blood Angels marines to address the risk of the Tyranids.

The game is a traditional turn-based strategy with an RPG twist that brings it closer to the XCOM series. The redeeming feature is that if our units endure each battle, they will upgrade, allowing us to strengthen our strikes. On the other hand, the game encourages us to accomplish objectives as efficiently as possible. This is so that we can enhance our heroes with new special offensives, buffs, and stronger equipment. Such advancements also transferred to the rest of the units, based on medals earned for our efforts.

Warhammer 40,000: Battlesector Interface

It’s a good concept to care for your units and watching them grow. However, the Space Marines’ helmets and designs are so similar that it’s hard to develop a special affection for your soldiers. For some reason, there is a sense of missed opportunity. The cover story comes to mind first: buildings and debris behind which you can hide from enemy fire. On paper, it seems like a great idea. But, it never takes off, owing to a lack of information and questionable interface decisions.

For instance, you might believe that being on the high ground gives you an advantage. However, all you’re accomplishing is turning the tiny fence between your unit and the enemy into a magnet for your bullets. This results in a missed opportunity. Cleaning up the troops’ area is lovely. In any case, these are the kinds of issues that take one or two matches to detect and then you just get used to the game’s regulations from there. Nevertheless, they don’t make it any less exciting; in fact, several experiences have left with a pleasant aftertaste.

Gameplay

It’s always a thrill to take on giant critters that are immune to your bullets and capable of blowing up your entire army with a single blow. Seeing huge challenges transform into normal enemies is a real joy. This is all thanks to new units that are gradually added to your army. As well as all the powers and improvements that you are gaining game by game.

Depending on melee charges and close-range assaults to motivate your soldiers, the tactic quickly changes from shooting anything that moves to set up traps where you can leave your soldiers deployed with defense turned on and watch as opponents fall one by one as they try to get close to a trap. Regrettably, the level design falls far short of the enjoyment your combat system concepts provide. Aside from the poor quality of the objectives – get there, press a button, then kill all the enemies – your main issue is the format of your scenarios.

Someone must have thought that creating bottlenecks was a goldmine at some point in the game, forcing you to defend some very unprotected troops in line until they could all pass from one side to the other. However, after the first two times, the tactic becomes incredibly dense, slowing the pace of the games and requiring you to hold on with patience as you watch a caravan of units walk down a narrow corridor in half of them.

Final Thoughts

With creativity in the playable and development of your troops that renders confrontations better, Warhammer 40,000: Battlesector is the standard game that you can play to blow off some steam. Something isn’t right, but you’re too preoccupied with watching your troops punch each other out of the way with every bug that comes close to them.

If you enjoy tactical games, you won’t be disappointed with what’s available now, as well as what they are preparing for future units and troops. It’s not the Space Marine sequel we all wanted, but it’s a delectable way to keep hunger at bay.

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