Kingdoms of Amalur: Re-Reckoning- Fatesworn – Review

Our Score: 8/10

In Kingdoms of Amalur: Re-Reckoning-Fatesworn Telogrus, God of Chaos, has emerged. He wants to claim his mortal kingdom and only you can challenge this risen god, Fateless One.

Fatesworn features a whole new plot, scenery, objectives and missions, new Chaos Realm dungeons all around Amalur. A new gameplay system, new weapons and armor, new foes, and much more. The level cap will be raised to 50, and a new soundtrack by renowned composer Grant Kirkhope will be included.

What is Kingdoms of Amalur: Re-Reckoning- Fatesworn

The catastrophic Crystal War is finally over, and the Tuatha warlord Gadflow has been defeated after decades of strife. As the inhabitants of Amalur’s destroyed Faelands look forward to a welcome quiet and rebuilding, a new threat emerges in the west. The mountainous territory of Mithros, beyond snowy peaks and impenetrable cliffs, is an old Almain refuge. Bringing new hope to settlers, refugees, and combat veterans devastated by the fires of battle. Telogrus, God of Chaos, has appeared here to claim his mortal dominion and entice the people with promises of liberation from Fate’s constraints. Only you, the Fateless One, have the ability to defy this awakened god’s will.

Kingdoms of Amalur: Re-Reckoning- Fatesworn - Night

Visit mountain settlements and the historic lakeside metropolis of Crownhold in a completely new Amalur environment. Packed with cold tundras, deep caverns, and terrifying adversaries. With a new non-combat Skill and a new class of weapons and armor, master the unstable power of Chaos. As the famous Fatesworn, you’ll fight the Niskaru and their Chaos kin in a final struggle. As Chaos dungeons convert every region in Kingdoms of Amalur: Reckoning into a possible battleground.

Plot Changes

Kingdoms of Amalur: Re-Reckoning- Fatesworn - Day

Fatesworn’s plot doesn’t stray far from the main campaign’s borders, but it’s still enjoyable. That’s because it links in remarkably well with the main campaign, is well-written, and has the same wonderful worldbuilding as the main story. It doesn’t even linger too long, clocking in at roughly 6 hours. Those that are involved in the world can extend their stay in Mithros by finding more Lorestones and completing sidequests. Subsequently, these sidequests reveal more information about the new mountainous region, its inhabitants, and traditions. The main story, new characters, and sidequests are all fairly consistent with the setting and established history, to the point that Fatesworn doesn’t feel like an afterthought to a nearly 10-year-old story, but rather an intrinsic part of the total that has always been there.

Look and Feel

Kingdoms of Amalur: Re-Reckoning- Fatesworn - Inside

The visual design is pretty good here and very fitting with the artstyle of the rest of the game. In addition, the variety and new levels and environments are beautiful looking and feel very organic.

What really made this a great experience was the return of old voice actors alongside some of the new ones. The voice work is pretty solid and immediately pulls you back into the world. Not to mention, the soundtrack is quite banging as well.

Final Verdict

Kingdoms of Amalur: Re-Reckoning- Fatesworn is a fantastic DLC that feels like a missing piece of the puzzle that fans of the game will absolutely relish. Also, It’s great to see that this game not only got a re-release but also got a new DLC that fits in so organically while adding in new content.

Leave a Reply

%d bloggers like this: