Destiny 2: The Witch Queen – Review

Our Score: 9/10

In Destiny 2: The Witch Queen Delve into Savathûn’s Throne World to uncover the mystery of how she and her Lucent Hive stole the Light. Learn the secrets to crafting new weapons, the new Glaive, and survive the truth within her web of lies.

The Witch Queen Cometh

Destiny 2: The Witch Queen is Bungie’s most ambitious piece of content inside the franchise to date. Drawing on nearly eight years of lorecrafting and tuning game systems. Long-time players and development team members alike believe that this expansion will rival Destiny: The Taken King in scale.

The main campaign in Destiny 2: The Witch Queen feels fairly full without being excessive. There are eight missions in the main tale and two new story-related strikes. These missions aren’t quick, though. They usually include two or three major boss fights, a few riddles, a rich tale. And loot – a lot of loot.

Gaming The Queen

Destiny 2: The Witch Queen Image

Bungie returns to the Halo formula for entertaining gameplay with this campaign. Providing bursts of fun with substantial rewards along the way. As a reward players are given a chest that contains equipment engrams (usually two). And Upgrade Modules after each significant encounter, ensuring that they feel progressed as they play.

Not only is the tale entertaining and the riches plentiful. But the campaign in Destiny 2: The Witch Queen may also be played in Legendary mode. Each level has difficulty adjustments in Legendary mode. Such as player Power being locked at 15 below the recommended level for the tasks. This level presents players with an enormous (but not insurmountable) task, rewarding them with a full set of 1520 Power Level gear. A class-specific Exotic armour piece, and a unique insignia to flaunt.

Destiny 2: The Witch Queen Squad


There are a lot of post-story missions to complete and secrets to uncover within Savathûn’s Throne World even after the campaign is completed. Players can work with Ikora’s Hidden agents to piece together the campaign’s events. Join forces with Queen of the Awoken to find a new host for Savathûn’s recently exorcised worm. Earn reputation with the intrepid new vendor Fynch. And compete in a new six-player playlist-style. Defense- or offensive-based activity called Wellspring for exclusive Throne World weapons and armour.

Crafting a Witch Slayer

The glaive, a new weapon archetype inspired by an item stolen from Savathûn, serves as the foundation for this new system. You’ll need to pick up select weapons that have Deepsight Resonance to continue through this system. To uncover their secrets, you must utilise these weapons to attune them to yourself. After you’ve finished the attunement, you’ll be able to choose from a variety of Resonant materials as a prize. These materials are used to “Shape” or “Reshape” weapons at the Enigma on Mars.

Basically a weapon can be Shaped and then developed through use once a pattern has been learnt through a sequence of attunements. As you go through the levels of a weapon, new benefits become available. As well as upgraded variants at higher levels. The date of creation is stamped on each Shaped weapon.

Another New Light

With our embrace of the Darkness’s powers, our capacity to wield the Light has risen in Destiny 2: The Witch Queen. Following in the footsteps of the Stasis subclass from Beyond Light, players can now customise their Void tree to their liking. It retains many of each class’s core Super abilities, although Aspects and Fragments supplement them.

The glaive, as previously said, is our introduction to weapon-making (or Shaping). But in addition it is also a versatile special weapon for mid to close ranged fighting. The primary firing mode of the glaive fires an energy-based projectile. Additionally, the secondary fire creates an energy shield that can temporarily stop projectiles.

Furthermore as this is a constructed weapon, players can alter the glaive’s weight in both defensive and offensive modes, with a degree of swing in between. The Enigma (the glaive everyone learns to manufacture at the start) seems to promote a more aggressive playstyle while also having qualities that improve survivability, with bonuses like Impulse Amplifier and Frenzy.

Final Verdict

In conclusion Destiny 2: The Witch Queen is possibly the best expansion since the Taken King that adds lots of phenomenal content to that game. It’s a phenomenal DLC for both newcomers as well as veterans who are looking for more Destiny goodness.

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