Our Score: 8/10
The city of Neptune is besieged in Destiny 2: Lightfall. When the end of the world draws near, take comfort in the company of your fellow Guardians. Lightfall’s Legendary mode is unmatched in its difficulty, so be sure to come prepared with new goodies and Dark abilities.
For those who are just joining the game, it is important to remember that Lightfall is the second last chapter in the epic Light and Darkness tale that began with Destiny 2. That means there will be some catching up to do, but that doesn’t necessarily mean its impossible to get into.
In Destiny 2: Lightfall, players go to Neomuna, a metropolis on the planet Neptune, to find a technology known only as the Veil. To prevent the Witness and their new Darkness apprentice Calus from making contact with the Traveler, we must locate the Veil before they can. Our biggest ally is the newfound strength of Strand, the fifth subtype in Destiny 2, and along the journey, we team up with the Cloudstrider fighters to protect Neomuna from Calus’ Shadow Legion and swarms of opportunistic Vex.
Sadly what Lightfall suffers from is a lot of MacGuffins and not enough context. It feels like a mix of ideas that never really come together which is a shame considering we just got Witch Queen before this which was phenomenal. With “The Final Shape” coming next year to close out the Light and Darkness saga, we can only hope it’s got more oomph to it.
Last Action Hero
Destiny 2: Lightfall shines in its intense combat. Both the legendary challenge and the crafting system have been improved. You may have a good time using the Stasis and the other melee and ranged weaponry available. Well, there are no explosives; you’ll have to get in a tight grapple to have any chance. The gameplay in Destiny 2: Lightfall is generally satisfactory, so long as you aren’t expecting too much.
The new subclass Strand, represented by green flashing strands, has several similarities with Spider-powers. It sucks that you can’t access Strand until after the campaign is over. Yet, Strand was a major selling feature for Destiny 2: Lightfall, which also made learning a new talent a desperate measure. It took me a while, but the payoff was well worth the effort of trying to get my brain around the shocking revelation that came at the very end.
It’s entertaining to use, even though its current strength is limited. Flying with a brand-new grappling hook is the focus of this feature. But, the waiting period is too long. Also, the minute-plus cooldown for grappling on walls is the same as when you’re in battle, which isn’t exactly encouraging you to utilise Strand. At this point, Destiny 2: Lightfall needs Strand to succeed, so here’s hoping it gets improved in the future and unlocks sooner.
Destiny 2: Lightfall has great combat and introduces a new class with a unique “warlock” like playstyle for players to dig into. In terms of story though, it’s not as incredible as the Witch Queen but nonetheless, it’s more Destiny.